Banki Trap
Browser version is strongly recommended. Please try it instead if the offline version crashes on you or is simply too slow.
Browser is always the latest version: downloads of updated versions come when the update is major enough to consider it, or final.
Mouse/Touch controls are recommended! Keyboard/gamepad is available too if you prefer them.
KEYBOARD CONTROLS:
Z: Distract/Scare (Blue button) (Distracting attracts attention to your location. Scaring happens when something is in your proximity. Scare things to heal yourself.)
X: Attack (Red Button)
LEFT/RIGHT: Switch between heads 1-8
SHIFT: Switch head lane
UP: Switch to Head 9 (the "main" head)
DOWN: Toggle time dial
For Mouse/Touch, you need simply select the icons.
Changelog:
1.0 - Touhou Fan Game Jam 15 release. Note : It has issues with the AI of some enemies, so it's really easy to complete the game in this version (because you're basically not dealing with the most dangerous enemy).
1.1 - Fixed faulty "Distracted" behavior of characters while near Hakurei Shrine.
-Fixed the "Shrine Maidens" being really lazy (they will actively seek out Kogasa now if you don't play carefully).
-Add QoL signals on the head buttons to inform players better of the map situation, as well as when a head's about to get bonked.
-Rebalanced damage and hp restoration. Don't take on hordes of enemies without being healthy enough to survive it!
-When an enemy gets into Kogasa's home, they'll now attack her immediately (as opposed to standing around for up to 20 seconds doing nothing)
-Opacity and height changes on models reintegrated (was a beta feature before Jam Release)
-Kogasa follows Banki's orders much faster.
-Kogasa stays hidden for a significantly shorter amount of time.
-Kogasa now heads to the human village when ordered to "flee".
-Sidequest 2 now functions, if in a slightly truncated state.
-The game still needs much more testing and refining before it reaches its vision, but it should be much more dynamic and functional from this point onward!
1.1a - Hotfix for relentless spawning of some events in early stage 3.
1.1b - Hotfix for Shrine Maidens being invisible on most occasions.
1.1c - Hotfix for removing target elevation from Night 3/4 character.
1.1d - Various minor fixes, such as for sidequests 2 and 3 not working as intended, the Shrine Maiden AI not actually attacking due to being flagged as "scared" if you, well, "scared" them, and Kogasa not healing outside of Night 1.
1.2 -Keyboard/gamepad controls are now implemented! They're less intuitive than the mouse/touch controls, but it never hurts to have the option. You can use them in conjunction with mouse/touch controls, of course.
KEYBOARD CONTROLS:
Z: Distract/Scare (Blue button)
X: Attack (Red Button)
LEFT/RIGHT: Switch between heads 1-8
SHIFT: Switch head lane
UP: Switch to Head 9 (the "main" head)
DOWN: Toggle time dial
-Re-enabled the option menu in the title screen for those who want to modify sfx values or rebind keyboard controls
-Stages 3 to 5 last slightly longer.
-Reimu and Sanae act a bit faster, making them slightly tougher to deal with.
-Last boss buffed in difficulty.
-Shrine Maidens will now prioritize attacking Kogasa if they're in the same area as her, except if they're about to attack Banki's head.
-Shrine Maidens may surprise you if you switch heads at the wrong moment now.
-There's more spawns on night 4 and 5 to balance them better difficulty-wise.
-A bit more variety in the dialogue.
CREDITS: -Scene Artist- Bread Master (https://breadmastermsg.itch.io) - Scene Art & Portraits
-3D Modeling & Animations- cyrus p (rusp.itch.io) - Characters / Data Bitter - Environment, buildings, props / yiEPS (Hakurei Shrine Temple) - Animation Help
-Audio- R3 Music Box: - A Shadow In The Blue Sky / - Mysterious, Mysterious Tools / - Dullahan Under The Willows / - Beware the Umbrella Left for Ten Thousand Years / Snowfall - Scott Buckley / The Forbidden Forest - Alexander Hoff / Art of silence - Uniq / Dreamy Interlude - Alexander Nakarada / A Dark Time - David Fesliyan
-Game Engine-
Enterbrain - RPGMaker MZ
-Plugins- CutieVirus - MZ3D / MushroomCake28 - MUSHAudioEngine / ZainWD - Title Screen Skip / Team VisuStella - All other plugins used: Irina Arisu Olivia Yanfly
-Misc- Polyhaven (Sky textures) / Team Shangai Alice/ZUN for Touhou Project / yiEPS (HakureiShrineTemple) - Programming
This is a derivative Touhou fangame. Story and characters may differ in portrayal than the official content.
Original concept created for Touhou Fan Game Jam 15.
Updated | 1 day ago |
Published | 7 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | yiEPS |
Genre | Survival |
Made with | RPG Maker |
Tags | Atmospheric, Cozy, Female Protagonist, First-Person, Horror, RPG Maker, Short |
Download
Install instructions
Unpack and play by clicking the Game.exe.
Development log
- Banki Trap 1.2 released!1 day ago
- Banki Trap 1.15 days ago
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